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Sketchy

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Everything posted by Sketchy

  1. Lime has a bunch of training alliances on it. As soon as the changes are implemented those alliances will move those aa's onto their own color. The point of the proposal is to encourage multiple types of paths to a higher bonus, so obviously it's going to rescale how the colors currently are. Naturally a change in the way the color bonus is being calculated is going to result in a change in how some colors have their numbers work. What's your core issue with the proposal?
  2. I think that just further benefits whale tier. The act of switching in most cases is going to change the bonus.
  3. Alright here is my proposed revision of the color bonus. Step 1: Eliminate all people not in an alliance from counting towards the color bonus. Eliminate all people city 10 and below from counting towards the color bonus. (Can still benefit from the color bonus). Step 2: Adjust the Turn Bonus formula from: Turn Bonus = (Average Daily Monetary Net Revenue / Nations) To this: Turn Bonus = ( (Average Daily Monetary Net Revenue * 0.75) / Nations) Step 3: Instead of raising the cap to 150k, change the cap to the following formula. Currently this is around ~111k with the above changes. New Turn Bonus Cap = (Total Aggregate DNR/Total Nations) Step 4: Create a second bonus with the following formula: Recruit Bonus = (Total Nations <c11 on Color/(Total Nations <c11/5)) * New Turn Bonus Cap Step 5: Add the revised Turn Bonus to the new Recruit Bonus. This is your final Color Turn Bonus. What this accomplishes: Removes the need to bully nanos off of colors. Gives nanos free reign to choose any color and receive it's bonus without impact. Remove the need for training alliances that don't benefit from the main alliances bonus. Creates value for lower tier nations and nanos for larger nations and alliances, giving them slightly more power. Larger alliances can court smaller alliances to increase their recruitment bonus. Allows for multiple approaches to gain increased bonus without changing the system to benefit one style of play over another. Create a cap that automatically scales over time as the game grows or shrinks, and pins the recruitment bonus to a value that adjusts to the ebb and flow of player count. The Numbers
  4. Global War 30 had more to do with our issues with Aurora than Syndicate. Syndicate just made it about themselves for whatever reason. Keegoz even when barely active lives rent free in their heads. It's become comical at this point honestly.
  5. If only Camelot could emulate TKR.
  6. If you capped alliance numbers, alliances would just make multiple alliances. Wouldn't do much. There's not much to be gained by limiting player's freedom of movement. As always, the solution remains to make the game more engaging and less draining for new players.
  7. I believe that is what happens when people leave an alliance to join a different alliance. Honestly I figure you all of people would know about that.
  8. I see the quality of RON reporting hasn't improved. This seems like the sort of thing you could probably find out yourself, with the bot, that exists on your own server.
  9. For too long Noctis has posted on these forums, yapping about this thing and that thing. Noctis has claimed ownership of Yellow because of his brainrot, as he gets his low tier noobs to try defending it for them; as they keep gaining as much damage as they can. It's time for the masses to stand up, spin around and fall over to prove Noctis can win. We encourage all on Yellow to Vote The Immortals Yellow Bloc to prove to Noctis that Immortals has more people on Yellow. We probably wont fight for Immortals right to treat Noctis as a second class nation, but we are not above strongly worded letters. We encourage others to stand with us & vote to make Yellow the same as it always was. We are open to both treaties and paperless relations with those who wish to assist in proving change is impossible. The same Noctis complains forever and we can't change that. Yellow is the color of urine, not sure why Noctis settles for pee colors rather than be Red. Either he is colorblind, or maybe he likes to stare at the sun til his brain melts. Raiders are fighting for loot & avoiding the good colors because they are too busy looting people to farm a 75000 dollar per turn bonus, so the evil whales can keep getting richer than them at an even faster pace. Better to sit on your ass, than to whine on your toilet. Oppressive Dinosaur from Singularity, Sketchy.
  10. How to overdo a joke to death 101 Get new material my dude
  11. Yeah but.... 4 lightsabers go brrrrrrr
  12. Two things can be true at once. This community can be quite toxic. Also, Skill Issue.
  13. Took me like 3 hours with an AI art generator generating and inpainting. Then I touched it up/recolored things to be more theme appropriate in GIMP and added text. Turned out pretty nice, AI art is pretty crazy.
  14. Citizens of the Galaxy, Today, we stand on the precipice of change, united in our recognition of the many failures of the Galactic Republic. For too long, the Republic has fallen short of its promises for peace, prosperity, and justice for all. Instead, it has become a bloated, bureaucratic nightmare, mired in corruption, cronyism, and inefficiency. The Republic is a futile enterprise, hopelessly burdened by corruption and favoritism toward the Core Worlds The Republic's Senate, once a beacon of democracy, has devolved into a cesspool of greed and self-interest. Senators squabble and bicker, more concerned with lining their pockets and securing power than with serving the people they were elected to represent. Meanwhile, the voices of the Outer Rim and less affluent worlds are drowned out, their needs ignored in favor of the Core Worlds. We must also address the failures of the Jedi Order, once revered as the guardians of peace and justice. However, their role in the Republic's decline cannot be ignored. The Jedi have become entangled in politics, abandoning their principles and forsaking their duty to protect the galaxy. The Jedi Council, blinded by their arrogance and self-righteousness, have lost touch with the needs of the people. They have allowed themselves to be manipulated by the Republic, becoming enforcers of its will rather than knights defending the weak and innocent. Their actions have led to countless tragedies, as they prioritize the interests of the Republic over the welfare of the galaxy. In the face of these grave injustices, we boldly declare the birth of the Confederacy of Independent Systems, a coalition of systems united in our desire for freedom from the tyranny of the Republic. We are the Confederacy of Independent Systems, and we stand for freedom, for justice, for a galaxy where every being has the right to determine their own destiny. We call on all systems who share our vision to join us, to stand together against the tyranny of the Republic and the Jedi Order. Together, we will forge a new future, a future where every system is free to prosper according to its own values and traditions, a future where the galaxy belongs to all who inhabit it, not just the few who seek to control it. Long live the Confederacy! Long live freedom! Articles of Secession from the Galactic Republic and Formation of the Confederacy of Independent Systems I: Non Aggression All member systems pledge to abstain from engaging in or endorsing any form of political, military, or espionage activities against fellow member systems. II: Mutual Defence All member systems commit to coordinating efforts and providing defence to each other against any attacks from systems outside of the Confederacy. III: Optional Offence Member systems reserve the right to participate in offensive actions against non-member systems at their discretion. IV: Non Chaining If a member system enters conflict due to obligations outside the Confederacy, defence becomes optional. V: Intelligence Member systems agree to share relevant intelligence concerning the economic, political, and military interests of their fellow Confederates. VI: Expansion of the Confederacy Member systems can propose new additions to the Confederacy, approved by unanimous vote, granting new members full rights and responsibilities. VII: Removal from the Confederacy Any member system can be removed from the Confederacy through a unanimous vote among the leadership of other member systems. VIII: Withdrawal from the Confederacy Member systems may withdraw from the Confederacy, provided they give a 72-hour notice. They remain bound by the pact until the expiration of the notice period. The Many systems of the Confederacy. Signed for Singularity Prime Intelligence: Sketchy, Anri Neural Network: Abaddon, Keegoz Assimilation Directive: Tartarus Signed for The Fighting Pacifists Prime Facilitator - Shwin Facilitator - Erik Facilitator - Aligned Defender of Peace - Shock Defender of Capital - Jamie Signed for Camelot King: Epimetheus Prince: Doge Boi Archduke of Foreign Affairs: SeaFyre Signed for The Golden Horde Great Hippo Khan: Buorhann Beklare-Bek: Tachi High Khan of Foreign Affairs: Kastor High Khan of Military Affairs: Henry High Khan of Economic Affairs: Floyd High Khan of Internal Affairs: Adam Signed for The Witcher Order Grand Master of The Order: Elros Tar-Minyatur Master of The Order: Rein Dvorak Vigilant Blade: MasterChief
  15. This is not a good idea. Land is the only current possible permanent investment that allows nations to build tall, rather than wide. The game needs more mechanics like this, not less, to open up more avenues of choice in investment, and to give people options other than "buy more city". I understand conceptually that stealing land makes sense, but nothing in this game makes sense if you think much about it from a realism standpoint, and gameplay balance should be prioritized over realism.
  16. Maybe if it was like, 1-5% less military per city, that might accomplish what you want. This is suggestion however..is …silly. You are removing the entire economic incentive of the game. The ROI on cities past 30 is basically non-existent. The only reason to buy more cities past city 30 is for military purposes. Completely eliminating the military gains from cities above 30, completely eliminates any incentive to buy cities past 30. Because what use is more money, if you have nothing to spend it on, because new cities only give you more money. It completely destroys the entire gameplay loop. You might as well just set everyone to c30 and give them all unlimited resources, that's basically what you are proposing with this change.
  17. Syndicate Try Not To Break The NAP Challenge
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