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America 2 Do the Bartman

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 Achievement


The People's Republic of America 2 Do the Bartman is a nation led by The Boy Mayor Slimer on the continent of South America. The People's Republic of America 2 Do the Bartman's government is a Communist Republic with very libertarian social policies. Economically, The People's Republic of America 2 Do the Bartman favors extremely left wing policies. The official currency of The People's Republic of America 2 Do the Bartman is the Dollar. At 3,115 days old, The People's Republic of America 2 Do the Bartman is an ancient nation. The People's Republic of America 2 Do the Bartman has a population of 17,512,851 and a land area of 96,000.00 sq. miles. This gives it a national average population density of 182.43. Pollution in the nation is evident. The citizens' faith in the government is completely depleted with an approval rating of 0%.



Basic Information
Nation Name: America 2 Do the Bartman
Leader Name: Slimer
Nation ID: 25539
Awards:
Founded: 10/09/2015 (3,115 Days Old)
Last Activity: Active 50 hours ago
Unique ID: 4ae89780efbeb970866901bc0
International Relations
Alliance: The Syndicate Alliance Flag
Associates
Alliance Seniority:1,737 days
Color Trade Bloc: $ea of Green
Commendations: 51
Denouncements: 6
Nation Page Visits: 35,041
Economic
Population: 17,512,851
Infrastructure: 118,250.00
Land Area: 96,000 sq. miles
Avg Pop Density: 182.43 people/sq. mi
GDP: $31,178,565,240.00
GDP per Capita: $1,780.32
GNI: $18,042,807,750.00
Economic Policies: Extreme Left
Currency: Currency Image Dollar
Domestic
Government Type: Communist Republic Govt Icon
Domestic Policy: Open Markets Open Markets Icon
Social Policies: Libertarian
State Religion: HOLLERIN ABOUT THE ANUBIS HOLLERIN ABOUT THE ANUBIS
National Animal: National Animal ImageCat
Approval Rating: 0% (-439.9)
Pollution Index: 2,236 points
Radiation Index: 47.58 R (Global: 77.11 R)
OBL Team: Deep Space Niners
Military
Nation Rank: #196 of 13,563 Nations (1.45%)
Nation Score: More Information 9,211.25
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
0
20,031,485
15,691,767
Tanks:
Lost:
Destroyed:
21,500
797,229
810,178
Aircraft:
Lost:
Destroyed:
3,225
81,815
60,373
Ships:
Lost:
Destroyed:
0
3,182
2,577
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
64
78
Nuclear Weapons:
Launched:
Eaten:
0
11
25
Nation Stats
Infrastructure Destroyed: 230,608.37
Infrastructure Lost: 551,491.00
Money Looted: $308,996,737.77
Wars Won: 36
Wars Lost: 117
Bounties

There are no posted bounties on this nation.

Map
43 Cities [M]
Nation Activity
04/10 05:46 pm - America 2 Do the Bartman founded a new city, Stan Apink.
03/12 10:25 pm - Rowan Cornelius III of Hurricane Land has publicly commended the nation of America 2 Do the Bartman.
02/22 01:18 am - Jacob Knox of Federation of Knox has publicly commended the nation of America 2 Do the Bartman.
02/01 02:02 pm - America 2 Do the Bartman declared war on Yuru Yuri for the reason of "We like taking candy from babies".
02/01 03:21 am - America 2 Do the Bartman declared war on Purplelands for the reason of "Blood for the Blood God!".
02/01 12:13 am - America 2 Do the Bartman had war declared by Kingdom Of Dark for the reason of "Nice Infra bro.".
02/01 12:10 am - America 2 Do the Bartman had war declared by Sinkleraken for the reason of "I am the LAW!".
01/29 04:09 pm - America 2 Do the Bartman had war declared by Ryukyu for the reason of "人生は風前の灯火".
01/28 09:48 pm - America 2 Do the Bartman had war declared by House Tyrell for the reason of "Gib me all ur moneyz".
01/27 06:12 pm - America 2 Do the Bartman had war declared by Brainwave for the reason of "I am the LAW!".
01/26 01:02 pm - America 2 Do the Bartman had war declared by Synkihd for the reason of "Nice Infra bro.".
01/22 09:11 pm - America 2 Do the Bartman had war declared by Rosak for the reason of "Active Raid, DM for war.".
01/21 12:39 am - America 2 Do the Bartman had war declared by America for the reason of "You brought this on yourself".
01/20 02:53 am - America 2 Do the Bartman had war declared by Badassia for the reason of "Blood for the Blood God!".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
27 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 34% nationwide.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that reduces the timer for changing Domestic Policies to 1 turn.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Emergency Gasoline Reserve
Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide.
Green Technologies
Green Technologies is a national project that reduces pollution from refined resource production and farms, as well as reducing upkeep costs for resource production.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that allows your maximum commerce rate in cities to reach 115%.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Recycling Initiative
Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
Specialized Police Training Program is a national project that allows you to build an additional Police Station in each city.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Telecommunications Satellite
Telecommunications Satellite is a national project that adds 2% Commerce to each city and increases the Commerce rate cap to 125% in each city.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.