Jump to content

Callum

VIP
  • Posts

    311
  • Joined

  • Last visited

  • Days Won

    1

Callum last won the day on October 18 2021

Callum had the most liked content!

3 Followers

About Callum

Profile Information

  • Gender
    Not Telling
  • Leader Name
    Callum
  • Nation Name
    Great Britain
  • Nation ID
    303
  • Alliance Name
    Seven Kingdoms

Recent Profile Visitors

2848 profile views

Callum's Achievements

Senior Member

Senior Member (5/8)

223

Reputation

  1. hmm, i want to argue that, but deleted nations not showing up was my fault.
  2. If it has no point get rid of it. your latter point isn't reflected in the leaderboards, so im inclined to believe you are mistaken. as the current highest win is 240m and the most lost is funnily enough, also 240m. Which as previously stated, maybe 2 weeks of revenue. if The stakes are intentionally supposed to be worthless, then at least let us play several games in a single click. play 10, 25, 50, 100 times. so im not sitting there watching paint dry.
  3. As of right now it serves literally zero purpose. in the how many years since it was updated. nobody has won the major prize. which is the only prize that could be considered noteworthy. The second highest prize has been won a handful of times, and is about a weeks income, hardly worth the bandwidth used to display the page. Its not fun to sit there and click a button 1000 times just to be at the same finical level you started at. You either need to to be able to bet in higher amounts, or the prizes need to be worth something. There's currently no risk, no reward, and most importantly no fun. may as well just get rid of it entirely.
  4. How am i supposed to be the worst if these guys continue to hold spots?? This issue is specifically for the Keno boards, but may also happening to other ones. issue: the 6th slot of winners, and the first slot of losers are occupied by nations that no longer exist for one reason or another. Picture attached for reference
  5. All the changes in the world could be made, but if I'm still getting down declared by a guy with 10+ more cities than I, its not going to count for anything.
  6. what it says on the tin. Not sure about you guys, but im very bad at war. and i'd like some visual representation. 3 image/names that will be used per city for 80-100% - Primary state 50-80% - slight damage from war 0-50% - for when youre getting zero'd Game would dynamically switch to the appropriate name/image example First city, undamaged would have image A, and be called "Blue zone" Second city, slightly damaged would have image B, called "Yellow zone" Third city got rocked, it gets image C and would get name "Red zone" Purely visual in function for a little role play.
  7. Seems purely visual, but it shows me having 2 supermarkets (in the commerce tab) in all my cities, despite having 0.
  8. Holy shit, Hoes mad. Not sure what more deplorable. That you cheated, or that you ragequit because you were caught. fricking grow up.
  9. if anything, it should be a attack type (ie fortification) something something, 10% to prevent/break blockade on own nation if attacked by naval units. is used up on successful prevention.and/or is removed on use of navy by mine deploying nation.
  10. If you didnt immediately put it back into Keno then you're no friend of mine.
  11. I just log on to play Keno. But alas my daily revenue was stolen. It Kind of felt like opening a pack of smokes and it being empty. frick man. i really wanted to play Keno.
  12. I'd be against any form of arbitrary limiter for how many one can receive per day. It'd be redundant at that point. no different than naturally creating them. however. limiting the success of being reinforced should be a thing. examples: Being blockaded should prevent any and all transfers of units. Having a chance of complete failure based on the number of nations currently at war with. (say a 10% chance of failure, so it'd still be possible, but highly unlikely.) and the other nations would all receive a message that their units intercepted the convoy from X nation. Percentile losses of units based on how many "superiority's" nations have against you. say 2 nations you're at war with have both ground and air against you. you'd lose 40% of any inbound unit transfers.
  13. I'd recommend changing your Gov/treaties banner to be smaller. example: Hell, you could make it smaller. but as it is the banner is way to big to have three of them.
  14. The idea is you don't tell anyone that. If Brooklyn finds out i'll be in trouble.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.